Improving the basic STM
In this section we discuss some problems with the previous implementation and try to fix some of them.
In the basic implementation the method on_event in the STM implementation is incapable to discriminate which events to propagate based on the current state. As workaround let's introduce the States enumation and use it to track the current state.
pub enum States {
Unknown,
Begin,
Home,
Processing,
End
}
Now the method on_event in the STM implementation could apply some logic based on the pair (current_state, event).
fn on_event(&mut self, event:Event) -> Option<States>{
match (self.current_state, event.clone()) {
(_, Event::ResetEvent) => {
self.switch_state(States::Begin);
},
(States::Begin, Event::KeyEvent { key_code:'h' }) => {
if let Some(to_state) = self.state.on_event(event) {
self.switch_state(to_state);
}
},
(States::Home, Event::KeyEvent { key_code: 'p' }) |
(States::Home, Event::KeyEvent { key_code: 'i' }) |
(States::Home, Event::KeyEvent { key_code: 'e' }) => {
if let Some(to_state) = self.state.on_event(event) {
self.switch_state(to_state);
}
},
(States::Processing, Event::KeyEvent { key_code: 'h' }) |
(States::Processing, Event::KeyEvent { key_code: 'i' }) => {
if let Some(to_state) = self.state.on_event(event) {
self.switch_state(to_state);
}
},
(States::End, Event::KeyEvent { key_code: _ }) => {},
(_, _) => {
self.switch_state(States::Unknown);
}
}
None
}
Some of the matching conditions are:
- the ResetEvent will always change the state to Begin.
- the HomeState accepts only KeyEvents with one of those key_code:'p', 'i', 'e'. the ProcessingState accepts only KeyEvents with one of those key_code:'h', 'i'.
As second improvement the ConsumeEvent trait has been updated by adding to the on_event method the return value Option
trait ConsumeEvent {
fn on_event(&mut self, event:Event) -> Option<States> {
None
}
}
The implementation of the trait for the state as been updated too.
impl ConsumeEvent for HomeState {
fn on_event(&mut self, event:Event) -> Option<States> {
let to_state = match event {
Event::KeyEvent{key_code:'p'} => {
Some(States::Processing)
},
Event::KeyEvent{key_code:'i'} => {
self.counter += 1;
None
},
Event::KeyEvent{key_code:'e'} => {
Some(States::End)
},
_ => {
Some(States::Unknown)
}
};
to_state
}
}
Here if the incoming KeyEvent has 'p' key_code the to_state will be Some(States::Processing). Otherwise if the key_code is 'e' the to_state will be Some(States::End).
To complete the update inside the on_event STM function the optional to_state hab been handled in the following way
fn on_event(&mut self, event:Event) -> Option<States>{
match (self.current_state, event.clone()) {
...
...
(States::Begin, Event::KeyEvent { key_code:'h' }) => {
if let Some(to_state) = self.state.on_event(event) {
self.switch_state(to_state);
}
},
...
...
(_, _) => {
self.switch_state(States::Unknown);
}
}
None
}
If the return value of self.state.on_event(event) is not None the local switch_state(to_state) function will be called.
Finally, in case the pair (current_state, event) is not matched the STM current state will be set to Unknown.